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Journal Articles 期刊论文

​​*Corresponding author 通讯作者

  1. Li, J., & Shi, W.* (2024). Accessing the Impact of TikTok’s Algorithm on Regional Inequality in Health Information. Health Communication. [SSCI Q1, IF=3]

  2. Shi, W., & Li, J.* (2024). New Digital Divide Shaped by Algorithm? Evidence from Agent-Based Testing on Douyin’s Health-Related Video Recommendation. Communication Research, 51(7), 867-890. [SSCI Q1, IF=4.9] (Top Paper Award at ICA 2024)

  3. Li, J., & Shi, W.* (2024). Debates over the role of Traditional Chinese Medicine on COVID-19: A computational comparison between professionals and laypersons in Chinese online knowledge community. Social Science & Medicine, 361, 117366. [SSCI Q1, IF=4.9, ABS 4]

  4. Li, J., & Yang, X.* (2024). Does Exposure Necessarily Lead to Misbelief? A Meta-Analysis of Susceptibility to Health Misinformation. Public Understanding of Science. [SSCI Q1, IF=3.5]

  5. Li, J.* (2024). Promoting HPV vaccination: effectiveness of mobile short videos for shaping attitudes and influencing behaviors. Humanities and Social Sciences Communications, 11, 1092. [SSCI Q1, IF=3.7]

  6. Yang, X., Li, S., & Li, J., * (2024). Enhancing H. Pylori Prevention through Fear Appeals in Health PSAs: Two Randomized Experiments. Health Psychology. [SSCI Q1, IF=3.1]

  7. Li, J.* (2023). Information Avoidance in the Age of COVID-19: A Meta-Analysis. Information Processing and Management, 60(1), 103163. [SCI&SSCI Q1, IF=7.4]

  8. Li, J.* (2023). Digital Technologies for Mental Health Improvements in the COVID-19 Pandemic: A Scoping Review. BMC Public Health, 23(1), 413. [SCI Q1, IF=3.5]

  9. Li, L., Wang, Q., & Li, J.* (2022). Examining continuance intention of online learning during COVID-19 pandemic: Incorporating the theory of planned behavior into the expectation-confirmation model. Frontiers in Psychology. [SSCI Q2, IF=2.6]

  10. Li, J.*, Li, L., Liu, T., Ming, W.K., & Meng, S. (2022). Social media amplification of risk perceptions of and attitudes toward COVID-19 vaccination among older Chinese adults. Chinese Journal of Communication, 16(2), 115–131. [SSCI Q2, IF=2.1]

  11. Zhang, J., Ge, P., Li, X., Yin, M., Wang, Y., Ming, W., Li, J., Li, P., Sun, X., & Wu, Y.* (2022). Personality Effects on Chinese Public Preference for the COVID-19 Vaccination: Discrete Choice Experiment and Latent Profile Analysis Study. International Journal of Environmental Research and Public Health, 19(8), 4842 [SCI & SSCI Q2, IF=4.6]

  12. Li, J., & Zheng, H*. (2022). Online Information Seeking and Disease Prevention Intent During COVID-19 Outbreak. Journalism & Mass Communication Quarterly, 99(1), 69–88. [SSCI Q1, IF=3.4]

  13. Li, J., Zheng, H.*, & Duan, X. (2021). Factors Influencing the Popularity of a Health-Related Answer on a Chinese Question-and-Answer Website: Case Study. Journal of Medical Internet Research, 23(9), e29885. [SCI Q1, IF=5.8]

  14. Zhang, Z., Feng, G., Xu, J., Zhang, Y., Li, J., Huang, J., Akinwunmi, B., Zhang, C. J. P., & Ming, W. K.* (2021). Impact of Public Health Event on COVID-19 Vaccine Hesitancy on Social Media: National Infoveillance Study. JMIR Public Health and Surveillance, 7(11), e32936. [SCI & SSCI Q1, IF=3.5]

  15. Li, J.*, Li, L., Huo, P., Ma, C., Wang, L., & Theng, Y. L. (2021). Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults’ Physical Fitness and Psychological Perception. International Journal of Environmental Research and Public Health, 18(24), 12939. [SCI & SSCI Q2, IF=4.6]

  16. Li, L., & Li, J*. (2021). An Investigation of Factors Influencing Chinese Young Women’s Intention for Mammography Screening. Sage Open, 11(3). [SSCI Q1, IF=2]

  17. Li, J.*, Theng, Y.L., & Foo, S. (2021). Play Mode Effect of Exergames on Subthreshold Depression among Older Adults: A Randomized Pilot Trial. Frontiers in Psychology, 11, 552416. [SSCI Q2, IF=2.6]

  18. Li, J.*, Li, C., Chia, B. X., Chen, X., Pham, T. P., & Theng, Y. L. (2021). Exergaming as a Community Program for Older Adults: The Effects of Social Interaction and Competitive Information. Journal of Aging and Physical Activity, 29(3), 466-474. [SSCI Q3, IF=1.4]

  19. Li, L.*, & Li, J. (2020). Factors affecting young Chinese women's intentions to uptake human papilloma virus vaccination: An extension of the theory of planned behavior model. Human Vaccines & Immunotherapeutics, 16(12), 3123-3130. [SCI Q2, IF=4.1]

  20. Zheng, H., Li, J.*, Salmon, C.T., & Theng, Y.L. (2020). The effects of exergames on emotional well-being of older adults. Computers in Human Behavior, 110, 106383. [SSCI Q1, IF=9]

  21. Li, J., & Zheng, H*. (2020). Coverage of HPV-Related Information on Chinese Social Media: A Content Analysis of Articles in Zhihu. Human Vaccines & Immunotherapeutics, 16(10), 2548-2554. [SCI Q2, IF=4.1]

  22. Li, J.*, Li, C., Chia, B. X., Chen, X., Pham, T. P., Salmon, C. T., & Theng, Y. L. (2019). Promoting older adults’ intergenerational communication and motivation to regular exercise through exergaming. Innovation in Aging, 3(Supplement_1), S140-S141. [SCI&SSCI Q1, IF=4.9]

  23. Li, J.*, Erdt, M., Chen, L., Cao, Y., Lee, S.Q., & Theng, Y.L. (2018). The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis. Journal of Medical Internet Research, 20(6), e10486. [SCI Q1, IF=5.8]

  24. Lee, S.Q.*, Sesagiri R., A., Li, J., Cao, Y., Witedwittayanusat K., Chen, L., & Theng, Y.L. (2018). Reasons for Primary Medication Non-Adherence: A Systematic Review and Metric Analysis. Journal of Managed Care & Specialty Pharmacy. 24(8), 778-794. [SCI Q2, IF=2.3]

  25. Li, J.*, Theng, Y.L., Foo, S., & Xu, X. (2017). Exergames vs. Traditional Exercise: Investigating the Influencing Mechanism of Platform Effect on Subthreshold Depression among Older Adults. Aging and Mental Health. 22(12), 1634-1641. [SCI&SSCI Q2, IF=2.8]

  26. Li, J.*, Xu, X., Pham, T.P., Theng, Y.L., Katajapuu, N., & Luimula, M. (2017). Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being. Games for Health Journal, 6(6), 371-378. [SSCI Q1, IF=2.2]

  27. Xu, X.*, Li, J., Pham, T.P., Salmon, C.T., & Theng, Y.L. (2016). Improving Psychosocial Well-Being of Older Adults through Exergaming: The Moderation Effect of Intergenerational Communication and Age Cohorts. Games for Health Journal, 5(6), 389-397. [SSCI Q1, IF=2.2]

  28. Li, J.*, Theng, Y.L., Cheong, W.L., Hoo, Y.F., & Ngo, M.D. (2016). Exergames for the corporate wellness program in Singapore: An investigation of employees’ acceptance via watching Kinect video. Digital Health, 2. [SCI&SSCI Q2, IF=2.9].

  29. Li, J.*, Theng, Y.L., & Foo, S. (2016). Exergames for older adults with subthreshold depression: Does higher playfulness lead to better improvement in depression? Games for Health Journal, 5(3), 175-182. [SSCI Q1, IF=2.2]

  30. Li, J.*, Theng, Y.L., & Foo, S. (2016). Effect of exergames on depression: A systematic review and meta-analysis. Cyberpsychology, Behavior, and Social Networking, 19(1), 34-42. [SSCI Q1, IF=4.2]

  31. Wu, Z., Li, J.*, & Theng, Y.L. (2015). Examining the influencing factors of exercise intention among older adults: A controlled study between exergame and traditional exercise. Cyberpsychology, Behavior, and Social Networking, 18(9), 521-527. [SSCI Q1, IF=4.2]

  32. Li, J.*, Theng, Y.L., & Foo, S. (2015). Predictors of online health information seeking behavior: Changes between 2002 and 2012. Health Informatics Journal, 22(4), 804-814. [SCI Q2, IF=2.2]

  33. Li, J.*, Theng, Y.L., & Foo, S. (2015). Depression and psychosocial risk factors among community-dwelling older adults in Singapore. Journal of Cross-Cultural Gerontology, 30(4), 409-422. [ESCI Q3, IF=1.3]

  34. Li, J.*, Theng, Y.L., & Foo, S. (2015). Does psychological resilience mediate the impact of social support on geriatric depression? An exploratory study among Chinese older adults in Singapore. Asian Journal of Psychiatry. 14, 22-27. [SCI Q1, IF=3.8]

  35. Li, J.*, Theng, Y.L., & Foo, S. (2014). Game-based digital interventions for depression therapy: A systematic review and meta-analysis. Cyberpsychology, Behavior, and Social Networking, 17(8), 519-527. [SSCI Q1, IF=4.2]

  36. Saadatian, E.*, Samani, H., Parsani, R., Pandey, A. V., Li, J., Tejada, L. T., Cheok, A. D., & Nakatsu, R. (2014). Mediating intimacy in long-distance relationships using kiss messaging. International Journal of Human-Computer Studies, 72(10-11), 736-746. [SCI&SSCI Q1, IF=5.3]

(in Chinese)

  1. 李錦輝*、王晴、明偉傑(2023)。資訊、認知與行為:中國民眾新冠疫苗猶豫的影響因素及機制研究。《傳播與社會學刊》,第64期,頁95–128。[TSSCI]

  2. 李锦辉*、颜晓鹏、张俊杰、周妍红(2023)。年轻群体微信使用的隐私披露行为影响机制研究:隐私犬儒主义的中介效应。《新闻与传播评论》,2023年第1期,页87-101。[CSSCI扩]

  3. 李锦辉*、庄淑仪、丁凯利、蔡丽新(2023)。国际自媒体平台中的“广州城市形象”——基于YouTube平台的内容分析。《舆情观察》,第18期,页50-61。

  4. 李锦辉*、颜晓鹏(2022)。“双向驯化”:年轻群体在算法实践中的人机关系探究。《新闻大学》,2022年第12期,页15-31。[CSSCI]

  5. 李锦辉*、张缘(2022)。信息疫情视角下儿童家长的疫苗犹豫机制研究。《全球传媒学刊》,2022年第03期,页16-34。[CSSCI]

  6. 张良悦、李锦辉*(2020)。社交媒体时代大学生异地恋人亲密关系研究。《传媒观察》,2020年第9期,页36-44。[CSSCI]

Conference Proceedings 会议论文
  1. Li, J.*, Erdt, M., Lee, J.C., Vijayakumar, H., Robert, C, and Theng, Y.L. (2018). Designing a Digital Fitness Game System for Older Adults in Community Settings. Proceedings of Cyberworlds 2018, Singapore.

  2. Li, C.*, Li, J., Phat, T.P., Theng, Y.L., and Chia, B.X. (2018). Promoting Healthy and Active Ageing Through Exergames: Effects of Exergames on Senior Adults’ Psychosocial Well-being. Proceedings of Cyberworlds 2018, Singapore.

  3. Katajapuu, N.*, Luimula, M., Theng, Y. L., Pham, T. P., Li, J., Pyae, A., & Sato, K. (2017, September). Benefits of exergame exercise on physical functioning of elderly people. Paper presented at the 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom 2017), 85-90, Debrecen, Hungary.

  4. Xu, X.*, Theng, Y.L., Li, J., and Pham, T.P. (2016, May). Investigating Effects of Exergames on Exercise Intentions among Young-Old and Old-Old. Paper presented at ACM CHI 2016, San Jose, CA, USA.

  5. Li, J.* (2014, October). Examining the impact of game interventions on depression among older adults. Paper presented at Extended abstract of CHI PLAY '14, Toronto, ON, Canada.

  6. Li, J.*, Theng, Y.L., Foo, S., and Fernando, O.N.N. (2013, September). Content analysis on user-focused support features of health support sites for geriatric depression. Proceedings of IEEE International Conference on Healthcare Informatics (ICHI 2013), 367 - 375, Philadelphia, PA, USA.

Book Chapters 书章节
  1. Li, J. (2023). The development of a “exergaming” system for elderly depression intervention. Jinan University Press. [in Chinese]

  2. Li, J.*, Erdt, M., Chen, L., Cao, Y., Lee, S.Q., and Theng, Y.L. (2020). The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis. In: Ninh The Son, editor. Prime Archives in Medicine. Hyderabad, India: Vide Leaf.

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